The Blender team says this makes rendering times up to twice as fast with Metal GPU rendering compared to standard CPU rendering.īlender 3.1 has also been improved to use less memory, and faster mesh editing. ![]() The Metal backend for Blender means it runs faster because it can not only use the GPU, but also works with the GPU built into Apple's M1 range of chips. The Metal GPU rendering works for Macs with the M1 chip, and follows Apple choosing Metal over OpenCL technology in macOS. The free, open-source and cross-platform 3D computer graphics software for Windows, macOS and GNU/Linux platforms has now been updated in what the developers say is " a solid upgrade to an already outstanding release". ![]() Blender 3.1 Has Major Performance Upgradeīlender 3.1 has been released with improvements including a new Metal GPU backend courtesy of Apple, along with better multithreading and faster mesh editing.īlender 3.0 was released in December, Twenty-one years after Blender 2.0.
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